AI Insights · Timothy · October 2021
Top 5 Third Person Games Performance in Belgium Q3 2021
Explore the performance of the top 5 third-person games on a unified platform in Belgium during Q3 2021 with insights on downloads, revenue, and active users.
In the third quarter of 2021, the top five third-person games on a unified platform in Belgium showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance:
Run Rich 3D by Voodoo saw a significant surge in weekly downloads early in the quarter, peaking at approximately 42K in late July before gradually declining to around 2K by the end of September. The game’s weekly revenue also showed fluctuating values, with a peak of $21 in late July, tapering off to lower single digits in subsequent weeks. Active users mirrored the download trend, starting at 1.7K in late June and reaching a high of 77K by late July, then steadily decreasing to about 14K by the end of the quarter.
Hair Challenge from Rollic Games maintained a consistent presence with weekly downloads starting at around 17K at the end of June and ending at 7.4K in late September. The game’s weekly revenue showed minor fluctuations, peaking at $19 in late August. Weekly active users demonstrated a downward trend from 74K in late June to 51K by the end of September, with a slight uptick in the final week.
Subway Surfers by Sybo Games ApS continued to perform robustly. Weekly downloads remained stable, starting at 10.3K in late June and closing at 6.5K in late September. The game’s weekly revenue peaked at $868 in late August, followed by a gradual decline to $475 by the end of September. Active users saw a minor decline from 238K in late June to around 198K by the end of the quarter.
Arrow Fest, another title from Rollic Games, experienced a notable increase in weekly downloads in late July, reaching 18K before declining to approximately 5K by the end of September. The game’s revenue peaked at $57 in early August, with subsequent weeks showing a slight decline. Active users followed a similar pattern, peaking at 28K in early August and decreasing to around 12K by the end of September.
Bag to Fit by Voodoo started the quarter with 21K downloads in late June, dropping to 1.3K by the end of September. The game's weekly revenue remained minimal, peaking at $13 in late June. Active users also showed a downward trend, starting at 42K in late June and concluding at 8.3K in late September.
These insights, sourced from Sensor Tower, provide a snapshot of the performance trends for the top third-person games in Belgium during Q3 2021. For more detailed analytics and insights, visit Sensor Tower.